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Accepted Combat mechanic rework - Issam_Malhis / esammalhis

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Issam_malhis

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Username: Issam_malhis

Username: Issam_Malhis / esammalhis

Platform: Minecraft

Suggestion: Combat mechanic rework

Detailed description: 1. Disable elytras during combat.
2. Change combat activation to only be when you hit someone only you are in combat and the other person isn't dealt damage and vice versa (for balance reasons make it so that the hit that puts you in combat doesn't deal damage that way there's no advantage for stalling fights and being second to hit)
3. Give the tped person invulnerability and inability to be placed in combat / place someone in combat for 15 seconds

Reason(s): The current combat mechanic taking place is unfair for both the chill builder type and the pvpers where people who want to fight simply elytra away and escape effortlessly and peaceful players are dragged into fights also tp trapping isnt allowed in the rules but most of the time you either forgot to record or accepted a tp by accident resulting into your death without evidence thus losing u ur right to appealing.

Example(s): 1. You're in a 1v1 in end and you're winning only to be disappointed by the other person running
2. You're chilling peacefully building your own thing when suddenly you're attacked without wishing to fight
3. You keep getting spammed with tpa requests and u want to tp to your friend when you accidentally accept the scammer's and get killed without recording or evidence to get back your things or prosecute the rule breacher
 

JupperPlays

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Hey @Issam_malhis,

Thank you for your interest in creating a suggestion for the server.
I am glad to tell you that your suggestion has been accepted and we have already worked on that!

It’s a similar mechanic what we have implemented. Please create another suggestion if you have regarding the current combat tagging system.

Have fun playing on Cyto Network!
 
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