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Having Spawners and Economy and auction Plugins for further engagement and attachment towards the server - Supreme PANDA

MineyPANDA

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Username: MineyPANDA

Username: Supreme PANDA

Platform: Discord

Suggestion: Having Spawners and Economy and auction Plugins for further engagement and attachment towards the server

Detailed description: Introducing spawners alongside a structured economy system would greatly enhance long-term player engagement and attachment to the server. Spawners are generally great way to have income in economy and players often grind and try to reach to the top. Players selling mob drops from spawners using a /sell or /shop system. Purchasing or upgrading spawners with in-game currency. Building dedicated spawner farms as long-term projects or a balanced economy where grinding and smart investments lead to progress.


An economy plugin should be added because it gives purpose and value to gameplay, turning time and effort into meaningful progression. With a money system in place, players have clear goals to work toward, such as earning currency to upgrade gear, unlock features, or invest in farms and bases. Money-making systems reward activity and consistency, making grinding feel worthwhile rather than repetitive. For players, this creates motivation, satisfaction, and a sense of achievement as they see their wealth grow over time. For the server, an economy encourages player interaction through trading and markets, supports multiple playstyles, increases long-term retention, and keeps the server active and engaging instead of feeling temporary or goal-less.


BUT MOST IMPORTANTLY THIS, last season after the END fight, there was no activity or minimum activity and server eventually became dead both cyto discord and minecraft server but with this even after end fight is over players still PLAY THE GAME FOR THE ECONOMY REASONS to be the most richest or be the player with most kills, you can make the game STILL interesting and grind worthy by

Not making ores like diamond, ancient debris, netherite, gold purchaseable directly through /shop

making rare items cost like 1M$ or so on and just balancing it out.

THIS WOULD ENSURE THAT EVEN AFTER END FIGHT, THE SERVER STILL GOES ON, because dragon egg or end fight wont be the only reason for players to join and play.

Reason(s): 1. Encourages long-term progression rather than short-term gameplay or just building or random fights

2. Gives value and purpose to mob drops (by having some money value) and also having long term player engagement

3. Increases player attachment to their stashes and full money making bases and overall progress

4. Promotes player interaction through autonomous trading through auction and paying a "price" for what they need and having markets/shop means players will genuinely spend more time on server actually playing and promoting the server even more

5. Supports multiple playstyles (grinders, builders, casual players, economists)

6. Improves player retention by providing consistent goals and rewards ( you can also set up a leaderboard on spawn to show who got how many kills, who has the most money that genuinely insures atleast 10 people are anytime competing lowkey locking in the amount of players)

Example(s): one of the most popular example you can think is DONUTSMP (even tho I dont play there)
 
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